A feature that has been extensively used by game console developers is now available to PC Gamers. Asychronous Shaders break complex serial workloads into smaller parallel tasks, thereby allowing idle GPU resources to be used more efficiently and parallel workloads allow taskes to be completed much faster.
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Now that I've selected my number of cameras, I can choose Mode > Multicam Mode and press F8 to enter Multicam Mode. You can see in Figure 5 (below) that Multicam is indicated in the upper-left corner of the timeline, and that I have Camera 1 and Camera 2 mapped in the timeline, and above I have Cam 1 and Cam 2 side by side with the master above them.
In Figure 4 (above), when I was picking the number of cameras in my edit, you'll note that my choices included some options with a Master and some without. The reason for this is that the footage currently selected and shown in the Preview window also serves as a master. So when I pick each one of my sources for my edit, I can see it in the preview window. In this case, I really don't need a master, but do do 2 cameras without a master would really just leave a blank spot where the master clip is, so that's most likely the reason why Grass Valley left it in.
ASUS Dial can be used with any installed application on your computer, and a number of customizable, personalized features allow you to build your own knob application. If you use Adobe software, you can use software compatible with Adobe version 2020 and later (such as Adobe Photoshop, illustrator, Photoshop Lightroom classic, Premiere Pro, and After Effects). With ProArt Creator Hub software on ASUS, you can access customizable shortcuts to zoom in/out and adjust brush size/brightness settings. You can even customize the default interface according to your personal work style. At the same time, turn the ASUS Dial in the Windows operating environment to adjust the volume, adjust the brightness or perform other functions.
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